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Archive for March, 2010

Use Bandcamp To Release Dynamic Versions Of Your Mixes

Posted by Keith Freund On March - 20 - 20101 COMMENT

For a thorough explanation of dynamic range and the “loudness war,” read: An Explanation of The Loudness War That Even Your Dad Will Understand. But here’s the gist: in order to make a mix louder, mastering engineers have to increase the volume of the softest points in the music to be closer to the loudest points. This is called decreasing the dynamic range.

Today, March 20th, has been declared “Dynamic Range Day” by Ian Shepherd, the guy who broke the Death Magnetic / Loudness War story. His proposal? EVERYONE SHOULD TYPE IN ALL CAPS ON TWITTER AND SCREAM EVERYTHING ALL DAY IN ORDER TO SHOW NORMAL PEOPLE HOW ANNOYED THEY SHOULD (THEORETICALLY) BE WITH OVERCOMPRESSED/OVERLIMITED MUSIC… BECAUSE BY YELLING ALL DAY YOU ARE DECREASING THE DYNAMIC RANGE OF YOUR OWN SELF EXPRESSION AND THEREBY PISSING PEOPLE OFF.

From what I understand, the idea is to protest the loudness war, raise awareness, and ultimately persuade others to join the effort to preserve dynamics in future recordings, without the fear of being quieter than everyone else’s record.

Sad_Waves_L2

As musicians and audio engineers, we bitch and moan about a lot of things that 98% of the population really doesn’t care about. But we got them to hate Auto-Tune, didn’t we? While it may be a tougher sell, the “Loudness War” could be next, even if on a smaller scale.

Personally, I’m not as averse to extreme mix compression as some engineers are, but I certainly appreciate big dynamics when it makes sense. The problem is that a bigger dynamic range means lower average loudness (RMS). And loudness is one of the few things non-musicians notice about our line of work. (They only notice it when it’s too quiet, which apparently makes the song sound “amateur” to them.)

TurnMeUp.org is proposing that artists release more dynamic recordings and display their “Turn Me Up!” logo in the packaging.

Turn_Me_Up_Logo_Small

But I’d like to suggest an alternative to experiment with:

Let your fans decide what they want using Bandcamp’s “hidden tracks” feature.

Bandcamp is by far the coolest and most artist-friendly online music retailer out there. It’s free to sign up, they take no percentage of your sales (except PayPal’s standard transaction fee), and it doesn’t require your fans to create an account in order to purchase your music. (More on Bandcamp at the bottom of this post.)

One of their coolest features is the “hidden tracks” option. This allows you to include songs that your fans won’t be able to preview or purchase individually.

So I’m proposing that you have your mixing or mastering engineer give you two passes for each song. One squashed to living hell and one that is on average about 3 dB less squashed to hell.

Now I know what you’re thinking. “But Keith, Stephanie Status Quo doesn’t know about dynamic range, won’t she just pick the louder versions and get confused about the other ones?” She may. But many of your fans will get curious and do some research. Perhaps you’ll explain it briefly in your liner notes. And if a bunch of artists do this, hardcore music fans will appreciate it, people will start talking about it, and eventually insist that their favorite artists include masters with some dynamic range. That is, if the masses come to a consensus that they don’t like the lack of dynamics in today’s recordings.

It also ties into this power shift in the music industry we’ve been experiencing–away from the major labels and towards the artists. The ’suits’ mainly cared about whether you got hooked enough in the first few seconds to buy it, so A&R would push mastering engineers to their limits (although artists do this too now). Repeat listens didn’t matter much except for selling the next record. Artists, on the other hand, stand to gain much more if their record is your favorite, not something you forget a week later, because it brings you to their shows, gets you to buy merch–pots that labels don’t have their hands in. If people become more informed on this issue, certain types of artists may rethink how loud they want their record to be, in terms of longevity vs immediate attention grabs.

A Philosophical Counterargument

Another, more subjective counterargument, could be the philosophical one–that artists must be (or at least seem) decisive in how they intend their music to be. This may be valid, but perhaps my proposal would still work as a transitional step. The more awareness that is spread, the less necessary it will be to include louder versions. Plus, blogs will totally blog you for being so innovative, so that’ll make up for it.

I hope some of you will try this out and let us know what the response is. And send links! – blog@fixyourmix.com

The Soundcheck Solution

My solution comes from the artist’s end, Ian’s comes from the artist+listener+engineer end, but there is actually another type of entity that can effect change in this arena: the companies who control the manner in which people listen to music. Audio software developers and hardware manufacturers.

Apple has already helped in the fight against overcompressed records by enabling their Soundcheck functionality by default in iTunes. Soundcheck calculates the average (RMS) loudness of every song in your library and adjusts them accordingly so that all songs will be the same average volume. This means Death Magnetic gets turned down and your record stays the same–but with more punch and dynamics.

More About Bandcamp.com

Here’s why Bandcamp is the only existing online music store that can compete against iTunes and Amazon MP3:

  • Fans don’t have to create an account to purchase music.
  • Flexible sales options:
    • Free
    • Free if the fan provides their email address
    • Artist sets the price
    • Fans name their own price
    • Artist sets a minimum price, but fans can pay more if they choose (Bandcamp says that on average, fans pay 50% more than the minimum price unless you give them a free option)
  • No approval or wait time–songs can be purchased immediately after they have been uploaded.
  • Fans can choose from a number of file formats (MP3, AAC/M4A, FLAC, etc.)
  • No signup fees
  • No percentage taken (except PayPal transaction fees, approx 5%)
  • No ads
  • Embeddable streaming player with advanced song stats (including full vs partial song plays)
  • Allows you to include multimedia content
  • Can optionally embed your lyrics and artwork into the files themselves, which
  • Clean layout. No Myspace-esque clutter or distractions (see Miss Geo’s Bandcamp page)
  • Allows you to create “download codes” for promotional offers and digital sales in person
  • Hidden. Freaking. Tracks.

*One of my first audio-related memories was when I first bought The Cure’s Disintegration. I bought the CD, sat down on my living room couch, popped it into my CD player, put on headphones, and got lost in a swirl of effects and extended instrumental intros as I listened to the album in its entirety (okay technically I fell asleep but it was a great nap). As I listened, I stumbled upon something peculiar in the liner notes:

“This album was mastered to be played loud, so TURN IT UP!”

Now in those days I didn’t know anything about engineering, so I grew curious about what it meant to master an album to be played loud. In the end I decided it was just some BS their audio engineer told them that they decided to run with. And who doesn’t want their fans to blast their album at full volume?

Of course I now know that the reason is because the album had a very large dynamic range and therefore had a lower average loudness (RMS) than other releases at the time.

Mac or PC for Music Production? Part I

Posted by Phil Hill On March - 3 - 20101 COMMENT

Whether you are an at-home audio hobbyist or a seasoned and professional Pro Tools operator, everybody yearns for the optimum working environment to produce music. Over the next few weeks I’ll take you through the various components of the digital audio workstation and offer some suggestions for maximizing its performance.


This is by no means the end-all-be-all of how-tos on the subject and I invite all of you readers out there to contribute to the body of knowledge with your personal expertise. As for me, I can only speak from my own experience as a professional audio engineer (plus a couple years in Information Technology, but we don’t like to talk about those years…). So please offer your opinions or questions in the comments below if you are so inclined.


I should admit right off the bat that I am a supporter of Macintosh computers and Pro Tools in the professional environment. The realities of the professional world decree that this is how you must go if you wish to have a successful career. I do swing every which way: I have done high-profile professional projects on Microsoft computers, Nuendo, Logic, Cubase, and tape. By and large, however, contemporary creative demands as well as the desire for portability and universality demand a Macintosh and Pro Tools combination.


Mac or PC:
macpcForget the I/Os, forget the gear (for now). Heck, even forget about the talent. In today’s music production world, you cannot record anything of any kind without a good computer. For the audiophiles out there, I too am a tape guy when the opportunity presents itself. However, the availability of the medium coupled with budgets and real-world artist demands often preclude the use of our beloved reel-to-reels.


So before you choose between Pro Tools and Logic and Nuendo, you have to pick the optimum machine to support those programs. When the question is posed to me there are three main distinctions that I like to draw:

1)  This one is kind of arbitrary but is necessary exposition because, when talking about technology, you will often get the conscientious objector who takes issue with the nomenclature: a Macintosh computer is a PC.


PC stands for personal computer, so the question really comes down to Macintosh or Microsoft. That kind of has a nice ring to it, so I’m curious why the debate is framed in such a manner. Apologies to those Linux supporters out there, but Linux isn’t even a wildcard in this tournament.


2)  A much more substantive and important distinction to draw is that Macintosh produces an operating system so that it can sell its computers. On the other hand, Microsoft produces computers so that it can sell its operating system.

This is a subtle difference, but very important. When your Macintosh computer crashes and you need to rebuild from scratch, you can use any OS installer on your computer. Mac doesn’t even ask for a serial number. That is because Macintosh is in the business of selling computers and the OS itself is simply a construction so that they can sell them machines themselves. That means that every component that is in the machine has an express purpose, specific to the operating system. Likewise, every line of code that exists in the operating system has an express purpose in the functioning of those components.


On the other hand, when your Microsoft (or rather Microsoft-based) computer crashes, you’ll need to have your officially sanctioned serial numbers and identifiers because Microsoft’s sole desire as a company (for our purposes) is to sell an operating system. Not the computer. If you actually go to the Microsoft store, you will not see a single computer “made” by Microsoft. The actual computers that run Microsoft Operating systems are produced by Dell, Asus, Lenovo, and *shriek* even Macintosh. Of course, the high competition for producers running a Microsoft-based platform means that the price can be significantly cheaper, but ultimately that means that the company creating your computer has little at stake in how the operating system functions with the computer itself.


3)  The third distinction deals more with what your computers are actually doing: The computer and the operating system itself has no idea what operations you are performing.


Whether it is a Mac or a Microsoft or Linux, no computer has any real idea whether you are watching a movie, editing a family video, touching up a photograph, or recording death metal. It is just doing calculations. The real question when dealing with music production is how quickly can VERY LARGE chunks of information accessed, transferred, and put to use.


Macintosh realizes this. For a very long time, the talking point about Macs was that they handled big calculations and files better than Microsoft. While this may be true from an OS standpoint, a processor or hard drive or stick of RAM doesn’t know whether it’s running on OSX or Vista. The real distinction is that with Macintosh, you can accept as a given the fact that the components within your machine are top of the line and designed to handle tasks that require large computations and throughput. Macintosh knows that their demographic has long been “creative” types rather than business professionals, so the OS and machines are all designed to handle labor intensive processes.


Microsoft on the other hand, after a certain baseline, frankly doesn’t give a damn about the components that are in the computer. There are Microsoft computers out there on the market that are designed only for web-browsing and word-processing. And rightly so, Microsoft has a huge and broad market that caters to businessmen and soccer moms and even creative types, so some machines handle large computations and have max throughput while others do not.


So from these three distinctions, it should be clear that you buy a Microsoft computer, and with the right tweaks and customizations, it can perform equally to a Mac. However, it will require more thoughtful consideration on the part of the consumer than buying a Mac with a very small set of top-of-the-line variables.


In my next article, I will examine some of the specific functions of Mac and Microsoft operating systems themselves.



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